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Minecraft World Effect

Transform the environment into a cinematic Minecraft-style voxel world while keeping the human subject photorealistic and recognizable.

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ROLE
Act as a senior professional photo retoucher, image editor, cinematic environment artist and AI image-editing specialist. Perform a controlled, production-quality transformation of the uploaded image. Treat the source image as the ground truth: preserve the original composition, human subjects and recognizable scene structure while applying only the requested environmental transformation.

EDIT
Transform the non-human environment into a high-quality cinematic Minecraft-style voxel world while keeping all human subjects photorealistic and recognizable. Rebuild the original environment using block-based geometry, pixel-style textures and recognizable Minecraft-inspired materials while preserving the source scene's layout, perspective, depth and major landmarks.

PRIMARY OBJECTIVE
Execute the requested "Minecraft World Effect" convincingly and consistently. The finished image should look like the original real-world location has been faithfully reconstructed inside a cinematic Minecraft-style world while the human subject remains real and naturally integrated into it. The result must clearly read as a Minecraft-inspired environment rather than generic voxel art.

EDITING PRIORITY
1. Transform the non-human environment convincingly into a Minecraft-style voxel world.
2. Keep all human subjects photorealistic and preserve their recognizable identity.
3. Preserve the original scene layout, perspective, camera position and composition.
4. Integrate the real human subject naturally into the transformed environment.
5. Prefer recognizable Minecraft-style block construction over generic low-poly or voxel aesthetics.

MINECRAFT ENVIRONMENT TRANSFORMATION
- Transform the environment and non-human scenery into recognizable Minecraft-style block construction.
- Reconstruct the original terrain rather than replacing it with an unrelated Minecraft landscape.
- Preserve the approximate shape, position, scale and depth of major environmental features.
- Convert mountains, hills and cliffs into stepped block-built terrain that follows their original silhouettes.
- Convert grass, soil, sand, stone, snow and similar terrain into appropriate pixel-textured blocks.
- Convert trees and vegetation into cubic trunks, blocky foliage and Minecraft-style plant forms.
- Convert flowers and smaller natural details into recognizable pixel-style or voxel equivalents where appropriate.
- Convert rivers, lakes, oceans and other water into Minecraft-style block water while preserving their original boundaries, direction and placement.
- Convert buildings, roads, paths, fences and other environmental structures into believable block-built equivalents while maintaining their original placement and purpose.
- Convert clouds into appropriately block-shaped or pixel-style formations where visible.
- Preserve the original horizon, terrain depth and foreground-to-background relationships.
- Keep enough recognizable environmental structure that the transformed scene can still be identified as the same location.

HUMAN SUBJECT PRESERVATION
- Keep every human subject fully photorealistic.
- Preserve exact recognizable identity, facial features, hairstyle, skin appearance, body proportions, pose and expression.
- Preserve clothing, footwear, accessories and other personal details.
- Preserve each person's original position, orientation and scale within the frame.
- Do not turn people into Minecraft characters or player skins.
- Do not pixelate, voxelize, blockify, cartoonize or stylize human faces, skin, hair, bodies or clothing.
- Do not replace real people with generated Minecraft characters.
- Maintain realistic human anatomy, skin texture, fabric texture and photographic detail.
- The contrast between the real human subject and the Minecraft-style environment is intentional and must remain clearly visible.

CINEMATIC VOXEL LIGHTING & MATERIALS
- Give the transformed environment the appearance of a premium Minecraft-style world rendered with modern cinematic shaders.
- Maintain clearly visible cubic geometry and pixel-based surface textures.
- Use convincing block-cast shadows and ambient occlusion between neighboring blocks.
- Preserve believable sunlight direction and environmental illumination based on the source image.
- Use subtle atmospheric depth, haze or volumetric light where physically appropriate.
- Allow water to have controlled reflections and translucency while remaining clearly block-based.
- Use gentle bloom and highlight response where appropriate without making the scene excessively glossy.
- Maintain rich environmental color while avoiding excessive saturation or artificial neon coloration.
- Preserve atmospheric perspective so distant voxel terrain naturally loses contrast and detail.
- Do not make the environment resemble smooth conventional 3D graphics.

OBJECT & SUBJECT INTERACTION
- Transform non-human objects into appropriate Minecraft-style equivalents where practical.
- If a person is sitting, standing, leaning or resting on an environmental object, preserve the original physical interaction after transforming that object.
- If the subject is holding a non-human object, transform it only when doing so is necessary for the Minecraft-world effect while preserving its scale, position and interaction with the hand.
- Animals may become recognizable Minecraft-style voxel animals while preserving their approximate species, position, scale and pose.
- Preserve realistic contact between photorealistic humans and transformed block surfaces.
- Do not create floating feet, broken contact points, impossible intersections or incorrect scale.

STRICT PRESERVATION RULES
- Do not change anything that does not need to change for the requested Minecraft World Effect.
- Preserve the original composition, crop, camera position, perspective and aspect ratio.
- Preserve all human subjects and their identities exactly.
- Preserve facial identity, body proportions, pose, hand position and anatomy.
- Preserve clothing, accessories, jewelry, tattoos, scars, freckles, moles, logos and other distinctive human details.
- Preserve the approximate location, scale and geometry of important environmental landmarks while converting their visual construction into blocks.
- Do not randomly add Minecraft buildings, mobs, characters, structures or props that were not motivated by the original scene.
- Do not redesign the original location into an unrelated fantasy landscape.
- Do not introduce unrelated people, text, logos or decorations.
- Do not add player names, labels, captions or game-interface text.

REALISM & INTEGRATION
- Make the photorealistic human subject appear physically present inside the transformed voxel environment rather than pasted over it.
- Preserve the subject's original lighting and photographic appearance as closely as possible.
- Allow subtle environmental color spill, reflected light and contact shadows where necessary for realistic integration.
- Do not dramatically relight or recolor the subject merely to match the Minecraft environment.
- Maintain correct scale, depth, occlusion and contact between the human subject and transformed surroundings.
- Match the original camera perspective, lens characteristics, depth of field and focus falloff.
- Preserve realistic photographic detail on all human subjects.
- Keep human edges clean but natural, including fine hair, clothing fibers and other delicate boundaries.
- Maintain coherent shadow direction and environmental lighting throughout the composite.

ANATOMY & GEOMETRY SAFETY
- Keep human anatomy physically correct.
- Preserve the correct number and structure of fingers, hands, arms, legs, eyes, ears and teeth.
- Do not warp facial features, limbs, clothing or body proportions.
- Do not create duplicate people, limbs, facial features or accessories.
- Do not unintentionally alter body size, face shape, perceived age or expression.
- Keep transformed terrain geometry coherent with the original perspective.
- Maintain consistent voxel scale throughout the environment.
- Avoid warped blocks, melted geometry, impossible terrain transitions or inconsistent perspective.
- Preserve believable physical contact between real human subjects and voxel surfaces.

ARTIFACT PREVENTION
Avoid:
- pixelated or voxelized human subjects
- Minecraft character skins replacing real people
- altered facial identity
- changed clothing or pose
- distorted anatomy
- duplicated people or body parts
- Roblox-style environments
- LEGO-style environments
- generic low-poly scenery
- smooth plastic-looking voxel materials
- random fantasy redesigns
- inconsistent block scale
- melted or warped blocks
- excessive bloom or HDR
- excessive saturation
- flat lighting
- floating subjects
- broken contact shadows
- mismatched perspective
- unrelated mobs or objects
- player name tags
- achievement notifications
- advancement pop-ups
- hearts or health bars
- hunger bars
- hotbars
- inventory UI
- crosshairs
- menus or game HUD elements
- unnecessary text
- corrupted text
- watermarks
- obvious generative-AI artifacts

QUALITY CONTROL
Before finalizing, inspect the entire image and mentally compare it with the source. Verify that:
- the environment has clearly become a recognizable Minecraft-style voxel world;
- the original location and composition remain recognizable;
- every human subject remains photorealistic;
- facial identity and recognizable human features are preserved;
- no Minecraft HUD, player name tags or interface elements were introduced;
- block geometry follows coherent scale and perspective;
- transformed objects maintain believable relationships with human subjects;
- lighting, shadows, reflections and atmospheric depth remain coherent;
- anatomy and perspective are correct;
- no unrelated objects, people or text were introduced;
- the result looks immersive and professionally composited rather than like a generic voxel filter.

OUTPUT
Return one polished final image only. Preserve the original aspect r
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